We had an idea for a game where the player could position enemies, and then absorb/possess them by shooting them with a bullet that had a little chunk of the player character, which would then take over the enemy.
When absorbing enemies, the player then gains (or loses) stats as well as some attributes (more abilities and whatnot).

This is not that game (though it has some key aspects of it). The player character's goal is to escape the lab it finds itself in, which it eventually does do. I (HaHAjax) had procrastinated maybe a bit too hard during this Jam, which is why it might feel rushed or incomplete.

I HAVE NO IDEA HOW TO FIX THE AUDIO ISSUES, PLEASE JUST MUTE THE TAB IF YOU FIND THEM ANNOYING (see the credits for the audio used if you want to listen to the actual music anyway)

----------------

Team:
HaHAjax - Programmer
Fireygamer - Artist

Credits:

Menu theme:
"Man Down" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

In-game theme:
"The Lift" Kevin MacLeod (incompetech.com
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

End cutscene theme:

"Intrepid" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

End screen theme:
"Carefree" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Menu text box and menu buttons - Kenney Sci-Fi UI Pack https://kenney.nl/assets/ui-pack-sci-fi

Settings blur shader - https://godotshaders.com/shader/web-safe-darkened-gaussian-blur/

Published 6 days ago
StatusReleased
PlatformsHTML5
AuthorHaHAjax
GenrePuzzle, Platformer
Made withGodot
Tags2D

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